Tag: App Store


  • On App Store revenue share

    On App Store revenue share

    Jeff Hunter of AnyList wrote an open letter (let’s not dwell on that…) to Apple CEO Tim Cook. He suggests a tiered revenue share, instead of the 70/30 split between app developers and Apple of today’s App Store.

    For an independent developer, the difference between their gross revenue and their net revenue after Apple’s 30% cut could very well be the difference between being able to work full-time building for the App Store or not. At $100K in net revenues per year, you may be a successful independent developer. At $70K in net revenues per year, your spouse could be telling you to get a day job.

    I had intended to pass Hunter’s post up, but too many linked to it, and sent it to me for that matter, with the general consensus that this is something Apple should do. Give more money to the developers, and we’ll get more and better apps. Win-win, right?

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  • App Store and iOS versions

    9to5mac, pointing out the problem of apps that stop working due to iOS version updates. This time, it’s a game from Square Enix, who should be ashamed for not pulling this right away, thus fooling its customers.

    But what happens when an app — marketed as compatible with current iPhones, iPads, and iPod touches — is never updated for the latest version of iOS, and either stops working after an iOS upgrade, or never works at all on new devices? That’s the situation buyers of Square Enix’s $18 The World Ends with You: Solo Remix (and $20 iPad version) have found themselves in since iOS 8 was released. The game’s description claims that it “requires iOS 4.3 or later” and is compatible with devices that shipped with iOS 8, but it wasn’t actually iOS 8-compatible.

    Apple should consider stepping in and removing this game.


  • Disney pulls Star Wars games, screws players

    Disney has pulled two Star Wars games from the App Store and Google Play. Tiny Death Star and Star Wars: Assault Team are no more, no big loss if you ask me, but players of these titles are more than allowed to throw feces at the company and its decision. These titles are monetized from in-app purchases, and Disney pulling them like this makes them all but unplayable in the long run. Players who’ve invested money in gameplay are being screwed over.

    This isn’t the first time such things happen, nor will it be the last. Always online, freemium based titles are available at the mercy of the publisher, which is a good a reason as ever to be wary of those types of games. In the long run, this is a problem for the App Store’s reliability.

    Oh, and you should probably not trust Disney with your in-app purchases anymore. Assholes.


  • Pokémon TCG hits the App Store

    There’s been Pokémon apps released on the App Store before, but the recent release of Pokémon TCG, a trading card game with a lot in common with the likes of Magic: The Gathering, is probably the first who’ll actually get some fair usage. The app is free, but you’ll have to buy a bunch of cards if you want to excel in this game. Obviously.


  • The Best Computer

    Let’s make a list.

    • Best computer: iPhone
    • Best mobile device: iPhone
    • Most used computer: iPhone
    • Favorite computer: iPhone
    • Workhorse computer: iPhone
    • Computer for work: Mac

    Innovate faster, app developers!

    Incidentally, happy fifth birthday, App Store. This is really almost all your doing.


  • Missa inte spelrean på App Store

    Electronic Arts tokrear spel till iPhone och iPad. Kolla in listan på Spelbloggen och shoppa loss vetja!


  • Intermezzo: Spotify till iPhone

    Jag bryter skrivarpausen med en snabb post om Spotify till iPhone, nu inskickat till Apple för godkännande i App Store. Hoppas den hinner dit tills på fredag, då jag förhoppningsvis får min iPhone 3GS från Tre.